
I led a content redesign project that increased Nitro trial redemptions and paid subscriptions.
Before

Discord’s monetization strategy followed a freemium business model. “Nitro,” Discord’s brand of paid subscriptions, accounted for the majority of the company’s revenue. In 2023, subscriptions stagnated and it became clear that we wouldn’t hit our growth goals for the year.
Despite glowing feedback from subscribers, less than 5% of Discord users had Nitro. Researchers investigated the subscription slump and determined that a gap in the conversion funnel was to blame.


Research uncovered a dramatic drop-off between the awareness and familiarity phases in the Nitro customer journey. Most users were aware that Nitro existed, but didn’t know how it could benefit them.
Surprisingly, this gap was worse for high-frequency users (HFUs). Despite being the most active people on the platform, they were less familiar with Nitro than casual users.
Leadership announced a new tiger team dedicated to closing the familiarity gap. I joined the team as lead content designer.
To kick things off, my product design partner and I led a two-part brainstorm to align stakeholders on the problem, its causes, and ideate solutions.
Ultimately, the group decided that our initial focus should be increasing offer redemptions for free Nitro trials.
They believed the most effective way to help users understand Nitro’s value was to experience it themselves. But less than 20% of users opted into free trials when offered.


When the tiger team was first announced, I started auditing in-product Nitro touchpoints and interactions. After the brainstorm, I organized the audit findings specific to Nitro trials.
I identified four pain points that I believed put trial redemptions and utilization at risk.
We’d eventually design solutions for all four pain points, but we started with the payment flow. I proposed that we A/B test new content because the current experience was confusing, and likely to dissuade users from sharing their credit card info.
My goal for the variant UX was:
Our goal for the project was:


Control

Variant

Increase in trial redemptions
Increase in paid subscriptions
Due to its success, the variant was rolled out for all trial payment flows and leadership gave us full autonomy over Nitro familiarity experiments. These included tests to resolve the other three trial pain points, which were also successful and shipped.
© 2026 April De Costa | Content designer and strategist